i-Bomb app icon
Out now Arcade platformer · Windows, iPhone, iPad & Mac

i-BombThe last one is red.

An arcade platformer in the Bomb Jack tradition. Every bomb on the screen has to go — but one of them is lit, and taking them in order is where the score lives.

24 stages Two tours Keyboard, gamepad & touch Built in Godot 4
i-Bomb logo
How it plays

Anyone can clear a screen

Clearing it well is the game. One bomb is always lit, and it is never the one nearest you.

01

Twenty bombs, one lit

Take the lit one and the chain climbs. Take any other and it breaks. The route is the whole decision.

02

Jump, then fly

The jump is enormous. Press again in the air and you hover — hold it, tap it, steer it. Nothing is out of reach if you commit.

03

The i-Bomb

The last bomb is red, and it only appears once every black one is gone. It lands somewhere new every single run.

04

Two tours, 24 stages

Twelve single-screen Classic stages, and twelve Arcade stages three screens wide with fifty bombs apiece.

05

Seven power-ups

Shield, Magnet, Time, Double score, Overcharge and a one-up — earned by playing well, not by waiting.

06

Play it your way

Keyboard, Xbox pad, PlayStation pad or touch controls, with safe-area layout on handhelds.

07

Thirteen original tracks

A title theme plus one original score for every world, composed and produced by Mike Wickens.

Full playthrough

All 12 Classic stages

Watch Classic Mode from First Light to The Long Night in one complete player-controlled run, captured at 1440p and 60 FPS with the game’s original music and sound effects.

The complete 12-level Classic tour in 5 minutes 13 seconds.

Twenty-four stages

Every stage hand-built

Twelve worlds, each played twice — once as a single screen, once as a wide arcade run of fifty bombs. Tap any shot to enlarge.

In motion

The title screen plays itself

He flies a circuit, sets down, and waits. The i-Bomb turns up on the far side, he goes and gets it — then flies a victory lap, lands on the opposite side, and the next world fades in behind him. All twelve, before you have pressed anything.

Captured live from the game’s own attract mode. Nothing here is scripted for the trailer.

Original soundtrack

Thirteen tracks. One score for every world.

Composed by Mike Wickens for i-Bomb: a dedicated title theme and twelve original stage tracks, each written to give its world a distinct identity. Select any track to hear the complete piece.

i-Bomb title screen artwork
Track 00 · Title screen

Title Theme

Music composed by Mike Wickens · 2:58

All music written and produced by Mike Wickens for i-Bomb.

At a glance

The details

Every stage, sprite and note of music in i-Bomb was made in-house at MW Design.

Stages
24 across two tours: 12 Classic, 12 Arcade
Platforms
Windows, iPhone, iPad and Mac
Windows
The complete release, free on itch.io
iPhone, iPad & Mac
App Store, with the first three hours of Classic play free
Controls
Keyboard, Xbox pad, PlayStation pad or touch
Soundtrack
13 original tracks by Mike Wickens
Engine
Godot 4
Developer
MW Design
Out now

Play i-Bomb now

All 24 stages across the Classic and Arcade tours, with the full twelve-theme soundtrack included. Windows: the complete release, free on itch.io. iPhone, iPad & Mac: on the App Store, with touch controls built for thumbs and the first three hours of Classic play free.